Best discount and cheap games - Elder Scrolls: Morrowind (Game of the Year)

Elder Scrolls: Morrowind (Game of the Year)
List Price: $29.99
Our Price: $59.98
Availability: N/A
Average Customer Rating: Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5Average rating of 4.0/5
Buy it now at Amazon.com!
Amazon Maximum Age: 20
Amazon Minimum Age: 144
Batteries Included: 0
Binding: Video Game
Brand: Bethesda
EAN: 0093155118300
ESRB Age Rating: Teen
Feature: Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind Game of the Year edition - a first for a console game like this
Label: Bethesda (Console Only)
Manufacturer: Bethesda (Console Only)
Number Of Items: 1
Platform: Xbox
Publisher: Bethesda (Console Only)
Release Date: 2003-10-27
Studio: Bethesda (Console Only)

Features

Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind Game of the Year edition - a first for a console game like this
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans

Editorial Reviews:

This Game of the Year Edition contains bonus content from both the Bloodmoon and Tribunal sagas! / For XBOX / Rated T: Teen Direct the construction of a mining colony and face the threat of savage werewolves Become a werewolf and indulge your thirst for the hunt. New armor and weapons including Nordic Mail and Ice blades

Customer reviews:

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Awesome
Comment: This game is amazing. It is huge map(not sure if I should attrib. that to the lack of LOD or char. slowness - you'll understand if you have ever used MGE for the PC version). There are hundreds of quests and adventures to do in this game. The char dev. is pretty open (making a fighter, assassin, mage, and even a diplomat subclass. The game play is never the same (unless YOU make it the same ie same class, race, and order. You can even skip the main quest "standard" path and hack'n'slash you way to completion of the main quest. And some good news: when you finish the main quest, you still get to go do other quests so the game is almost never over.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: best game evar
Comment: get the disc from microsoft for 2.00 that makes the 360 retro-compatible w alot of xbox games...definitely get goty edition of MORROWIND...spend the next year playing the best game evar...bethesda, at least u got one game right!! now kick out 2kgames and reclaim your destiny

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Could continue to play it forever
Comment: Best and worst. Lots of running around looking for things and fighting enemies; lots of loot to collect and sell. Inevitably, you will find yourself performing tasks for shopkeepers, guilds and the emperor. I am still in the process of creating Ebony armor, from the Ebony mines at Caldera. So many places to go, and it's very easy to get lost or forget what you are trying to do.

Unless you write down everything you've ever done for your character, from choosing stats, species and alliances, to who you fight, where you go and what you do; you'll probably never play the game the same time. Same places, same characters, same problems, but in Morrowind, you choose your own fate and your path is altered by the choices you make.

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: Great Classic, Good Fun for Price
Comment: I have not beaten Morrowind (nor do I know if I even will, ever--it's MASSIVE), but I believe I know enough about the game to help influence a purchase, so bear with me on this review.

The Elder Scrolls III: Morrowind is a wonderful classic (I call it a classic because of when it came out compared to the time it is now) that, in my honest opinion, is a great addition to any RPG fan's game collection. Heck, if you're a big fan of Bethesda Game Studio's games in general, this is a great pick-me-upper for you as well. Morrowind features about everything that we've all come to know and love with all of Bethesda's games--unparalleled freedom. Morrowind, like any other game by Bethesda, gives you complete freedom to do "what you want, when you want," placing you in a 100% non-linear world within the first 5-10 minutes of gameplay. Morrowind offers a massive variety of side-quests or faction-related quests that you can complete either before, alongside, or after the main quest of the game is complete. It offers a wonderful variety of scary to unusual creatures, and a wonderful variety of armor, weapons, and more to upgrade your character.

Some frown upon doing reviews in this fashion, but for me, this would have benefited me when I made my purchase of this game, so I'm going to do it anyways--let's compare Morrowind to it's new, modern, bigger-brother The Elder Scrolls IV: Oblivion. When I purchased Morrowind, I did it out of a lack of patience for The Elder Scrolls V (still officially unannounced), and I wanted some more Elder Scrolls action and to be enveloped in a world as great as all those Bethesda creates. Let's get a quick run-down of the differences and similarities of the two.

Combat is a good place to start. Morrowind and Oblivion's combat are generally the same, but with a different approach. Yes, as in Oblivon, Morrowind's combat is still in real-time, meaning it's not turn-based. However, every swing in Morrowind is not considered a "hit." In Oblivion, if you're close to a target, and you swing your sword (or mace, etc.), it takes health away from the target, even if it be a mere -1 to their health. In Morrowind, there's what you could call some "dice-rolling" that goes own behind the scenes. Every time you swing a weapon in Morrowind, you have a "chance" (governed by skills and attributes) to actually deal the damage that you initially attempted to deal. This might sound annoying, or a minus, to some, but I can assure you that it's not as bad as it sounds. You get used to it fairly quickly. And, anyways, look at it this way--you're not the only one that doesn't hit every time. Your enemies don't hit you every time, either. The magic in the game is more or less the same, accept it can not be dual-wielded, per se, with your melee weapon as Oblivion allows. Meaning, you must press (on the Xbox version) the Y button to "ready" your magic, and your magic only, compared to having a sword out in Oblivion and just tapping a seperate button (default RB on the 360) to cast a spell. Same goes for weapons--if you'd like to use a weapon, you have to press the X button, and you can use weapons and only weapons during this time.

The world... There's not too much to say about this part, seeing that it's very similar to Oblivion's. It's huge. It's beautiful. It's spooky. It's filled with dungeons, structures, hidden treasure, cities, etc. Two main differences that I can state here is of course: 1) the obvious, which is that the game is set in a different province than Oblivion, so therefore the environment is not the same. Morrowind is a lot more mysterious, and sometimes very odd, compared to Oblivion's world, which is more or less your perfect little fantasy setting. Morrowind consists of many dead, blank areas, swamps, a scary, windy, rocky mountainous/volcanic area (in the center of the province is a big, big volcano, named Red Mountain I believe), big mushrooms in places, and odd creatures (things that look like flying jellyfish, monsters that look like ant/dog hybrids, etc.), and 2) that the cities in Morrowind are OPEN. They're in the same "cell" as the world around you. I.e.-No more going through a load screen just to enter a city.

The last thing I'd like to discuss, briefly, is the way levelling/scaling in the game works compared to Oblivion. In Morrowind, monsters, armor, and the like, are NOT leveled to you. They're all "set." If you're level one and run up on, say, a level 10 (not very likely if you don't stray too far), then you're in big trouble. If you somehow find and kill something with full Glass armor on at level 1 (unlikely), then congratulations! You now have a nice set of Glass Armor at level 1. This is of course not the case in Oblivion, where you're not going to run up on a high level or really nice armor at a low level.

I am apologetic that most of my review was composed of me comparing the game to the more modern Oblivion, but when I bought this game, I bought it AFTER playing Oblivion, and reviews like this one helped me. So if you've read my review, and are looking to buying it after playing your heart out on Oblivion, then I hope this helped!

Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
Summary: My personal favorite videogame of all time
Comment: When I was a young lad of a mere fourteen, I had never had much experience with most types of games. I found my gaming joy with games like Spyro, Crash Bandicoot, Ratchet & Clank, and the like. I was a Sony man(boy) and proud of it. I played action/platformers and that was it.
I got myself a job at the local McDonalds, and I decided to buy myself an Xbox. I had read a lot about it online, and looked up good games for it that weren't out for the PS2, so I figured i'd buy one. This was in 2004, so the Xbox was getting ready to make way for the Xbox 360. The paycheck after I bought my Xbox, I went on Amazon and bought two games: Halo and The Elder Scrolls III: Morrowind Game of the Year Edition. Reviews of The Elder Scrolls(from here after known as TES) mentioned it as a massive game with a rich fantasy world, and being a fan of fantasy I decided to check it out. Everyone knows the kind of reviews Halo got.
I played Halo for a bit, but found it similar to Medal of Honor, except with aliens. Nothing I couldn't play on PS2 I thought. Then I popped in TES. I won't lie to you, I was not remotely prepared for the massive beast of a game that TES was. I was used to linear levels and plenty of instruction on where to go and what to do. My experience with open worlds was GTA: Vice City, and your goals are given to you mostly. You start off Morrowind a prisoner on a boat. You then proceed to name your character, and get lead off the boat by a gruff guard.
Emerging on the deck of the boat and seeing my first sight of Tamriel is an experience I will never forget. Sure the graphics and animation are dated by todays standards, and in 2004 I was stunned by the promise of the newly announced next-gen consoles. But those amazing graphics were a year away. TES was a beautiful, gigantic world that I could play in right now. In the center of Seyda Neen, a tiny shanty town you start out in, there were paths leading everywhere. You were told to deliver a package to some guy with a funny name(Caius Cosades) in a town with a funny name(Balmora) The in-game map doesn't show much, so you have to ask for directions frequently.
I fell in love with RPGs because of this game. I loved the fact that you could fight with a sword, or an axe, or a spear, there were tons of different armors to choose from in three different weight classes, you could focus on casting spells, you could fight with bow and arrow or throwing stars, you could even sneak around breaking into people's houses! A game with this much freedom was simply amazing to me, and it rocked my world and my entire perception of what a videogame could be. I had never before been as immersed in a digital world as I was when I discovered this gem of a game.
Back to Seyda Neen. I was totally unprepared for TES. I got completely lost within the first 2 hours of playing while exploring the countryside around the town. I literally spent the next hour-and-a-half figuring out how I was going to get back on a path to anywhere really. I ended up on a path in the mountains that led to a cave. Being inquisitive, I entered. And was promptly attacked by a...vampire! I barely survived that encounter, and also missed the notice that I contracted Poryphic Hemophilia. I eventually found my way back to town and continued on to Balmora. Three days later I woke up(in-game) and was told that I was a vampire now! Amazing! On top of all of the other stuff in the game, you could become a freakin vampire!! My 14 year old mind was completely blown!
TES will stand as my favorite game of all time. I love what Bethesda has done since, with Oblivion and Fallout 3, but nothing can touch Morrowind in my heart. I love every single inch of dated graphics, awkward animation, fetch quest, and glitch. Nothing can beat the first time, and what a truly glorious first time Morrowind proved to be.
Now, having heaped all of this praise on the game, I would never even think about recommending this game to everyone. It can be frustrating, monotonous, slow, glitchy, and obtuse. It can be insanely frustrating just trying to figure out how to complete the first quest, let alone join a guild or even explore the high-level content offered in the expansions. This game will not hold your hand. If you are easily frustrated, I highly recommend the excellent strategy guide available. You will literally be stunned by how much you have missed. The game keeps on giving, which is one of it's strong points. Just when you think you have found everything there is to find, you discover an entirely new questline or cave somewhere out there. But if you love exploration, high fantasy, freedom, choice, and immersion, I fully recommend this game for Xbox or PC.